CRIT Rate increases by 20%. When the equipper is Pyrois, using an Ultimate grants the Eclipse effect. When the Eclipse effect is active, DMG dealt by the equipper ignores 16% of Ether RES, lasting 45s. Repeated triggers reset the duration. When the equipper enters combat, they gain the Eclipse effect.
This is the agent's engine by design - not necessarily the one people actually run. For what is actually equipped, see below.
CORE SKILL
Lv. 7
Core Passive: Radiant Chariot
Upon entering battle, Pyrois gains 30 Solar Prominence. This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in-combat, up to a max of 60.
When Pyrois uses different Ultimates, they gain the following effects:
Upper Branch - Ultimate: Total Annihilation: Gains 30 Solar Prominence and enters the Mirage state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence, hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration.
Lower Branch - Ultimate: Triumphant Return: Enters the Sunflare state. While in the Sunflare state, Energy Generation Rate increases by 15%, DMG dealt increases by 40%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration.
Left Branch - Ultimate: Unbound Swordstorm: When this skill's heavy attack hits an enemy in the Contamination state, it deals 900% of ATK as additional DMG.
Right Branch - Ultimate: Eternal Imprisonment: When this skill's heavy attack hits a Stunned enemy, the Totalize effect is triggered, dealing 2,250% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. After landing the finishing move, the enemy's Stunned state ends.
Additional Ability: Glorious Legion
When another character in your squad is a Stun or Support character:
Pyrois' CRIT DMG increases by 40%.
Using a Chain Attack grants 300 Decibels.
SKILLS
Basic AttackLv. 12
Basic Attack: Emberglow
Press to activate:
Performs up to three attacks forward, dealing Ether DMG.
Basic Attack: Celestial Light
With 30 or more Solar Prominence, hold to activate:
Unleashes up to four attacks forward, dealing massive Ether DMG.
If another character is switched in during the 3rd hit, Pyrois automatically performs the 4th hit off-field.
Each hit consumes a certain amount of Solar Prominence.
Character is invulnerable during the 3rd and 4th hits.
DodgeLv. 12
Dodge: Twilight
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Sunrise
Press during a dodge to activate:
Delivers a quick slash forward, dealing Ether DMG.
Dodge Counter: First Light
Press during a Perfect Dodge to activate:
Performs a forward spinning slash, dealing Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
AssistLv. 12
Quick Assist: Duskguard
When the active character is launched, press to activate:
Launches a series of attacks against the target, dealing Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Defensive Assist: Ironhide Behemoth
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Return to Daylight
Press after a Defensive Assist to activate:
Performs a forward thrust attack, dealing Ether DMG.
After using the skill and with 30 or more Solar Prominence, press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Special AttackLv. 12
Special Attack: Fading Rays
Press to activate:
Performs a rush attack, dealing Ether DMG.
EX Special Attack: Sun's Halo
With enough Energy, press to activate:
Quickly charges forward and performs a series of consecutive attacks, dealing massive Ether DMG.
If hit by an enemy attack during the charge, triggers a Perfect Block effect, nullifying the damage and increasing the move's Interrupt Level to that of a Heavy Defensive Assist.
After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Special Attack: Assault Directive
When an Ultimate or EX Special Attack: Sun's Halo is used, Phaethon performs an assist attack, dealing Ether DMG. This effect can trigger once every 2.5s, and is guaranteed to trigger when using an Ultimate.
Chain AttackLv. 12
Chain Attack: Ceremonial March
When a Chain Attack is triggered, select the character to activate:
Performs a coordinated attack with Phaethon, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Total Annihilation
When Decibel Rating is at or above Blasting, press and select the upper branch to activate:
After charging, performs a downward slash, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Triumphant Return
When Decibel Rating is at or above Blasting, press and select the lower branch to activate:
Releases an energy burst in the surrounding area, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Unbound Swordstorm
When Decibel Rating is at or above Blasting, press and select the left branch to activate:
Unleashes consecutive attacks forward, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Eternal Imprisonment
When Decibel Rating is at or above Blasting, press and select the right branch to activate:
Gathers energy ahead before unleashing a Finishing Move, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
WHAT THE CORE SKILL GIVES
Core Skill A
CRIT Rate
+4.8%
Core Skill B
Base ATK
+25
Core Skill C
CRIT Rate
+4.8%
Core Skill D
Base ATK
+25
Core Skill E
CRIT Rate
+4.8%
Core Skill F
Base ATK
+25
MINDSCAPE CINEMA
M1
Shadows of Twilight Past
Upon entering the battlefield, Pyrois gains 1,000 Decibels. This effect can trigger once every 180s in Investigation Zone mode. CRIT Rate increases by 8%.
The dark night is a tide of shadow, drowning the fields of a fallen civilization.
Deluded gods forge a blazing golden spear, seeking to pierce the throat of the abyss.
M2
Blazing Cavalry
Using Ultimate: Triumphant Return grants 1,500 Decibels. This effect can trigger once every 180s. Pyrois's Decibel limit increases by 1,000.
All forgotten stories and muffled cries sink into the arid sea behind a pair of eyes,
awaiting a chariot ablaze with searing flames to roll across the lightless surface of the abyss.
M3
Chains of Fate
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The chariot shines in splendor, the scorched earth stretches without end.
Yet within the body of an innocent child grows a tyrant destined to consume all life.
M4
Balefire Horizon
When Pyrois triggers a Perfect Block with EX Special Attack: Sun's Halo, immediately gain shield equal to 8% of Max HP, lasting 10s. Repeated triggers reset the duration. Pyrois deals 10% extra Daze while shielded.
Perhaps the beacon of first light can only be reached by passing through the darkest night. Perhaps every hero must walk a road of thorns.
So the forsaken child wanders in self-imposed exile, until the cursed fire burns away the final remains of their mortal shell.
M5
Youthful Guardian
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The tyrant's crown is remade as a bridle, with silver-white iron wardens and gallant horses.
They guard the child who burns forever, crossing beyond the digital prison and the deceptions of the night.
M6
Morning Star at Dawn
Mindscape Effect Hidden
Dusk bleeds crimson, dawn soft as ever.
The morning star has risen above the horizon, wiping away the tears of childhood.
Its soft sigh lingers like the closing rhyme of a poem.
The long night is but a prelude to sunrise.
WHAT OTHERS RUN
1,285 builds
W-Engines
Sol Exuvia98.7%
The Brimstone0.2%
Riot Suppressor Mark VI0.2%
Gilded Blossom0.1%
Drive Disc sets
41%4pThe Sky Ablaze2pWoodpecker Electro
33.6%4pThe Sky Ablaze2pBranch & Blade Song
14.9%4pThe Sky Ablaze2pPuffer Electro
3.1%4pThe Sky Ablaze2pFlex
Main stats, slots 4–6
Slot 4
CRIT Rate63.4%
CRIT DMG31.2%
Percent ATK3.3%
Slot 5
Ether DMG Bonus48.3%
PEN Ratio32.9%
Percent ATK16.3%
Slot 6
Percent ATK96.4%
Percent HP0.6%
Energy Regen0.5%
Collected from the builds of players clearing endgame: Shiyu Defense and Deadly Assault. This is a statistic of choice, not a recommendation: it shows what is equipped more often, not what is stronger. A deliberate off-meta build lands at the bottom of this list while still being perfectly workable.
BANGBOOUltra Jake 37%Biggest Fan 19%Snap 15%Resonaboo 9%
Team percentages are a share of this agent's runs; bangboo percentages are a share of that team's own runs. These count Shiyu Defense and Deadly Assault runs, not builds, and do not add up with the build counts above.