When the equipper's Aftershock hits an enemy, causing Electric DMG, the target's DEF is reduced by 25% for 5s. Passive effects of the same name do not stack. When this effect is triggered, if the equipper is not the active character, they gain 1 stack of Spirit Lock, up to a maximum of 3 stacks. This can trigger only once per use of a skill. Each stack of Spirit Lock increases the equipper's Impact by 4%, lasting 12s. The duration of each stack is calculated separately. At full stacks of Spirit Lock, the equipper's Impact increases by an additional 8%.
This is the agent's engine by design - not necessarily the one people actually run. For what is actually equipped, see below.
CORE SKILL
Lv. 7
Core Passive: Soul-Searching Gaze
When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.
Additional Ability: Silver Lantern's Gaze
When another character in your squad is an Attack character or shares the same attribute:
When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.
SKILLS
Basic AttackLv. 12
Basic Attack: Cold-Bore Shot
Press to activate:
Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
Basic Attack: Silenced Shot
Hold to activate:
Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.
While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.
While continually firing, you can drag the joystick to adjust her position to the left/right/back.
Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.
After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance.
Character is invulnerable during the charged counter and Finishing Move.
When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.
When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.
Basic Attack: Harmonizing Shot
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate:
While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG.
Upon activating this skill, consume 3 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot is an Aftershock attack.
The squad can trigger Basic Attack: Harmonizing Shot once every 3s.
Basic Attack: Harmonizing Shot - Tartarus
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate:
While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG.
Upon activating this skill, consume 5 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack.
The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.
During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will immediately activate instead if triggered.
DodgeLv. 12
Dodge: Phantom Concealment
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Vengeful Specter
Press during a dodge to activate:
Rapidly lift the gun and fire, dealing Physical DMG.
Dodge Counter: Condemned Soul
Press during a Perfect Dodge to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
AssistLv. 12
Quick Assist: Cold-Bore Cover Fire
When the active character is launched, press to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Defensive Assist: Delaying Demise
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Piercing Thunder
Press after a Defensive Assist to activate:
Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG.
Character is invulnerable while using this skill.
Special AttackLv. 12
Special Attack: Spectral Flash
Press to activate:
Lunge forward with a slash, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Flash Burial
With enough Energy, press to activate:
Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
Chain AttackLv. 12
Chain Attack: Stygian Guide
When a Chain Attack is triggered, select the character to activate:
Unleashes continuous powerful shots forward, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Ultimate: Underworld Requiem
When Decibel Rating is at Maximum, press to activate:
Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
WHAT THE CORE SKILL GIVES
Core Skill A
Base Impact
+6
Core Skill B
Base ATK
+25
Core Skill C
Base Impact
+6
Core Skill D
Base ATK
+25
Core Skill E
Base Impact
+6
Core Skill F
Base ATK
+25
MINDSCAPE CINEMA
M1
Sharpened Senses
The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
Hearing that can distinguish every subtle change in the wind, touch that can sense every tremor in the ground. To compensate for her visual limitations, the young lady honed her other senses to perfection.
"Being a sniper is the only thing I excel at... At least in this, I refuse to lose to anyone."
M2
"Ether Vision"
Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
When inside the Hollow, every Ether fluctuation around her becomes an aid to her spatial observation.
"I used to think these eyes were cursed, bringing nothing but pain."
"But now... they're my ticket to reaching my goals, and proof that I haven't forgotten my past."
M3
"Homecoming"
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The home she could return to is now sealed away in the past.
Her cold lips pressed against the harmonica, the lonely melody the only testament to her memories.
M4
Concealment
When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.
Footsteps, breaths, heartbeats. She smothers every trace of her own aura until her entire form blends seamlessly with the environment. She moves through the battlefield like a ghostly reaper.
Outside of combat though, this silent way of moving has been strictly forbidden after scaring her teammates one too many times.
Of course, she definitely hasn't been using these stealth tactics to observe the video store when she can't find an opportunity to meet someone there... right?
M5
Locked In
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Once a target is locked, even with a broken, decaying body or through excruciating pain, never let your crosshair waver. From the targets of her revenge to those she must protect, from enemies to allies — this is the will of a sniper.
But with the Proxy, the one who gave her light in her darkest hour, it's not about locking in but being drawn in. Even if there's no reason to keep watching, she will never divert her aim — this is the will of a young lady.
M6
Beyond the River of the Dead
Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. Armor Break Round DMG is additionally increased by 50%. This effect can trigger once every 0.2s.
"You know what? Those who are stained with blood in battle can only go to the underworld after death."
"Beyond the river of the dead lies a sight of unparalleled beauty. Flowers bloom all around me, while familiar faces from my past accompany me to my final, peaceful place of rest."
"But... because of you, because I have something to protect, perhaps I don't want that day to come so soon."
WHAT OTHERS RUN
1,984 builds
W-Engines
Spectral Gaze90.8%
The Restrained2.9%
Precious Fossilized Core2.4%
Hellfire Gears0.9%
Drive Disc sets
31.5%4pKing of the Summit2pWoodpecker Electro
25.2%4pKing of the Summit2pShockstar Disco
19.1%4pShadow Harmony2pWoodpecker Electro
5.4%4pShadow Harmony2pShockstar Disco
Main stats, slots 4–6
Slot 4
CRIT Rate92%
CRIT DMG6.3%
Percent ATK0.6%
Slot 5
Electric DMG Bonus62.7%
Percent ATK28.8%
PEN Ratio6.4%
Slot 6
Impact93.5%
Percent ATK4.7%
Energy Regen0.8%
Collected from the builds of players clearing endgame: Shiyu Defense and Deadly Assault. This is a statistic of choice, not a recommendation: it shows what is equipped more often, not what is stronger. A deliberate off-meta build lands at the bottom of this list while still being perfectly workable.
Team percentages are a share of this agent's runs; bangboo percentages are a share of that team's own runs. These count Shiyu Defense and Deadly Assault runs, not builds, and do not add up with the build counts above.