Self-Interest
When dealing DMG to enemies affected by Binding Trap, increase own CRIT Rate by 10%.
"Self-interest is an instinct, but it can also be learned over time." "How do you learn it?" "Get burned a few times and you'll figure it out."

Lv. 60 · promotion 6 · Core Skill A-F · skills 12 · no Mindscape Cinemas. W-Engine: Lv. 60, phase 1.

Lv. 60 · Phase 1 · 88.4% of builds
Upon launching an Aftershock, the equipper's Physical DMG increases by 15%, and Daze increases by 10%, lasting 10s.
This is the agent's engine by design - not necessarily the one people actually run. For what is actually equipped, see below.
When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 30% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad.
When another character in your squad is an Attack or Rupture character or shares the same Faction: When Pulchra hits enemies with Special Attack: Rending Claw - Nightmare Shadow, EX Special Attack: Rending Claw - Flashstep, Assist Follow-Up: Independent Pricing, Chain Attack: Hey, Didn't Expect That, Right?, or Ultimate: Oh, Time to Play?, it applies the Binding Trap effect for 15s. After applying Binding Trap, all units' Aftershock DMG against the target is increased by 30%.
Press
to activate:
Unleashes up to 3 attacks forward, dealing Physical DMG.
Hold
to activate:
Leap forward and unleash a series of slashes, dealing Physical DMG.
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press
during a dodge to activate:
Dash forward and slash, dealing Physical DMG.
Press
during a Perfect Dodge to activate:
Thrust at enemies in front, then follow up with a swift slash, dealing Physical DMG.
Character is invulnerable while using this skill.
When the active character is launched, press
to activate:
Thrust at enemies in front, followed by rapid slashes, dealing Physical DMG.
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
to activate:
Dodges the enemy's attack and activates Vital View.
Character is invulnerable while using this skill.
Press
after an Evasive Assist to activate:
Leap forward into the air and fire, dealing Physical DMG.
Upon activating this skill, consume 1 Assist Point to enter the Hunter's Gait state.
Character is invulnerable while using this skill.
Press
to activate:
Perform a rapid back-and-forth piercing attack, dealing Physical DMG.
Anti-Interrupt level is increased while using this skill.
While Pulchra is in the Hunter's Gait state, and when another active character in the squad hits an enemy with a heavy attack from a Special Attack or EX Special Attack: Dash back-and-forth piercing enemies centered on the target, dealing Physical DMG. After using this skill, if another active character in the squad hits an enemy, Pulchra will repeat the attack up to 5 additional times, with the final attack being a more powerful Finishing Move. Character is invulnerable while using this skill. Special Attack: Rending Claw - Nightmare Shadow is an Aftershock attack.
With enough Energy, press
to activate:
Pierce back and forth times, dealing massive Physical DMG.
Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Unleashes a charged shot forward, dealing massive Physical DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Unleash a powerful shot at enemies in a large area ahead, dealing massive Physical DMG.
Character is invulnerable while using this skill.
When dealing DMG to enemies affected by Binding Trap, increase own CRIT Rate by 10%.
"Self-interest is an instinct, but it can also be learned over time." "How do you learn it?" "Get burned a few times and you'll figure it out."
While in the Hunter's Gait state from Core Passive: Hunter's Instinct, Pulchra's ATK is increased by an additional 10%.
"A mercenary's most valuable trait isn't loyalty - it's knowing when an opportunity appears. Picking the right employer, taking the right commissions, doing what's required, and never signing long-term contracts. Then even if you switch sides to work for the competition, your former employer can't say a thing." "Pulchra, someone else came looking for trouble just now. I sent them packing. How did you manage to make so many enemies?" "Too many people let their emotions get the better of them. See? That's why they're all just losers who don't know their own lack of worth."
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
There's a large note posted on the door of Pulchra's car. Written in big red letters: THIS IS MY TURF! KNOCK BEFORE ENTERING! KNOCK! KNOCK! Below it, there's a slightly smaller note with big black letters that reads: Caesar, you'd better pay for breaking my lock! 100,000 Dennies! Under the black letters, there's a crooked line of small text: I asked Proxy, lock's only worth 20,000!
Reduces Energy Cost of activating EX Special Attack: Rending Claw - Flashstep by 5.
"What's the point of challenging strong opponents? I'm not a masochist. For me, the real joy of the hunt comes when I know I'm gonna win!" 5 minutes later... "Man, this game's AI is way too weak. Boring."
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Pulchra's earliest blurry childhood memory was of a warm, big tail. When she first learned to crawl, she loved to chase after it. "And then what?" "They tell me it was my own tail." But Pulchra knew it wasn't hers. Aside from the tail game, at night, it would wrap tightly around her, keeping her warm through each cold night. Maybe the Hollow took it, or maybe something else... But it doesn't matter - she stopped playing that game long ago.
Special Attack: Rending Claw - Nightmare Shadow's DMG is increased by 15%, and the number of times the repeated attack can trigger is increased by 2. Additional Ability: Business Partner's Binding Trap effect now also applies to all damage types, not just Aftershock DMG.
The respirator mask blocks out Ether particles and pollen, and shields her from curious, fearful, or malicious gazes — but it makes it impossible to curl up and get a good night's sleep. How she longs to find a warm place and take a carefree afternoon nap... The car door suddenly swings open without warning. Startled awake, she instantly grabs her old partner and straps it to her face. "Would it kill you to knock?!" ...Ah, right. She can actually take it off now.
Collected from the builds of players clearing endgame: Shiyu Defense and Deadly Assault. This is a statistic of choice, not a recommendation: it shows what is equipped more often, not what is stronger. A deliberate off-meta build lands at the bottom of this list while still being perfectly workable.
Thin data: only 161 runs - percentages are approximate.
Team percentages are a share of this agent's runs; bangboo percentages are a share of that team's own runs. These count Shiyu Defense and Deadly Assault runs, not builds, and do not add up with the build counts above.