While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper increase all units' DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh the duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
This is the agent's engine by design - not necessarily the one people actually run. For what is actually equipped, see below.
CORE SKILL
Lv. 7
Core Passive: Mini Destruction Partner
When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 12%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina.
Additional Ability: Banquet of Perfection
When another character in your squad shares the same Attribute or Faction:
Increases the duration of Shock inflicted on enemies by any character by 3s. When Shocked enemies are on the field, all squad members' Electric DMG increases by 10%.
SKILLS
Basic AttackLv. 12
Basic Attack: Whack the Dimwit
Press to activate:
Order Drusilla and Anastella to attack up to 4 times, dealing Physical DMG and Electric DMG.
Performing other actions with Rina during Drusilla and Anastella's attacks will not interrupt Rina's Basic Attack combo count.
Basic Attack: Shoo the Fool
Hold or to activate:
Calls back Drusilla and Anastella to swing them around for a ranged attack, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
DodgeLv. 12
Dodge: Dress Adjustment
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Sudden Surprise
Press during a dodge to activate:
Order Drusilla and Anastella to execute a piercing attack, dealing Physical DMG.
Dodge Counter: Bangboo Callback
Press during a Perfect Dodge to activate:
Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG.
Character is invulnerable while using this skill.
AssistLv. 12
Quick Assist: Duple Meter Allemande
When the active character is launched, press to activate:
Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG.
Character is invulnerable while using this skill.
Evasive Assist: Triple Meter Courante
When the character on field is about to be attacked, press to activate:
Dodges the enemy's attack and activates Vital View.
Character is invulnerable while using this skill.
Assist Follow-Up: Quadruple Meter Gavotte
Press after an Evasive Assist to activate:
Commands Drusilla and Anastella to continuously advance while generating a vortex of electricity, dealing Electric DMG.
While using this skill, Rina can quickly chain into EX Special Attack: Dimwit Disappearing Trick.
Character is invulnerable while using this skill.
Special AttackLv. 12
Special Attack: Beat the Blockhead
Press to activate:
Order Anastella to execute a downward smash, dealing Electric DMG
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Dimwit Disappearing Trick
With enough Energy, press to activate:
Commands Drusilla and Anastella to unleash a continuous downward smash attack, dealing massive Electric DMG.
Character is invulnerable while using this skill.
After using this skill, a Quick Assist is triggered.
Chain AttackLv. 12
Chain Attack: Code of Conduct
When a Chain Attack is triggered, select the character to activate:
Order Drusilla and Anastella to push forward and generate a ball-shaped electrical field that deals massive Electric DMG.
During this skill, Drusilla and Anastella are unable to perform Basic Attacks, Dash Attacks, Special Attacks, and EX Special Attacks, but can be recalled to Rina's side through Basic Attack: Shoo the Fool.
Character is invulnerable while using this skill.
A Quick Assist is triggered when this skill hits an enemy.
Ultimate: The Queen's Attendants
When Decibel Rating is at Maximum, press to activate:
Commands Drusilla and Anastella to spin forward, dealing massive Electric DMG.
During this skill, Drusilla and Anastella are unable to respond to Basic Attack, Dash Attack, Special Attack, or EX Special Attack commands, but can be recalled to Rina's side through Basic Attack: Shoo the Fool.
Upon activating this skill, other squad members recover 10 Energy. The next character to switch in recovers an additional 20 Energy.
Character is invulnerable while using this skill.
After using this skill, a Quick Assist is triggered.
WHAT THE CORE SKILL GIVES
Core Skill A
PEN Ratio
+4.8%
Core Skill B
Base ATK
+25
Core Skill C
PEN Ratio
+4.8%
Core Skill D
Base ATK
+25
Core Skill E
PEN Ratio
+4.8%
Core Skill F
Base ATK
+25
MINDSCAPE CINEMA
M1
Dance Duet
After being sent out to launch an attack, Drusilla and Anastella stay in place for an additional 5.5s before returning to Rina.
The effect gained from Core Passive: Mini Destruction Partner by characters within 10m is increased to 130% of the original value.
"Get your work done, or you're in for a beating!" is how Drusilla tries to encourage everyone.
"Yeah, a beating!" Anastella always chimes in.
M2
Master's Paragon
Upon becoming the active character in combat, Rina's DMG increases by 15% for 12s. This effect can trigger once every 18s.
"It takes an excellent head maid to lead excellent maids, and an exemplary master to raise exemplary Bangboo." — Excerpt from Rina's speech at the "Victoria Housekeeping Human Resource Management and Bangboo Training Insight Seminar."
M3
Head Maid's Specialty
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Rina always has the confidence to excel at anything and the ability to annihilate everything.
However, when it comes to being in the mood to annihilate enemies, both her confidence and capability align.
M4
Needle and Hammer
Rina's Energy Regen increases by 0.5/s when both Drusilla and Anastella are deployed. The effect ends when Drusilla or Anastella returns to Rina.
Drusilla and Anastella can never agree on anything.
"Beating up the dummy in front" is an exception.
M5
Head Maid Perfectionist
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
"Rina" means perfection in the Bangboo language.
Perfectionism is the number one rule in the Victoria Housekeeping handbook.
And Rina has her own criteria for judging "perfection."
M6
Stormy Night's Fright
When an EX Special Attack, Chain Attack or Ultimate hits an enemy, the entire squad's Electric DMG is increased by 15% for 8s.
Thunder rumbles in the old castle on a rainy night. The depths of the long corridors are filled with eerie shadows.
Fear circuits overloaded, the filming of a thriller commences.
WHAT OTHERS RUN
431 builds
W-Engines
Weeping Cradle65.2%
Slice of Time14.2%
Kaboom the Cannon2.6%
Bashful Demon1.6%
Drive Disc sets
28.5%4pMoonlight Lullaby2pPuffer Electro
24.8%4pSwing Jazz2pPuffer Electro
7.9%6pFlex
5.3%4pFreedom Blues2pPuffer Electro
Main stats, slots 4–6
Slot 4
Anomaly Proficiency56.6%
CRIT Rate13%
Percent ATK12.8%
Slot 5
PEN Ratio84.5%
Percent ATK1.9%
Electric DMG Bonus1.4%
Slot 6
Energy Regen70.1%
Anomaly Mastery9%
Percent ATK7.2%
Collected from the builds of players clearing endgame: Shiyu Defense and Deadly Assault. This is a statistic of choice, not a recommendation: it shows what is equipped more often, not what is stronger. A deliberate off-meta build lands at the bottom of this list while still being perfectly workable.
TEAMS
141 runs
Thin data: only 141 runs - percentages are approximate.
Rina + Miyabi + Yanagi23%
BANGBOOAgent Gulliver 91%Plugboo 6%Penguinboo 3%
Rina + Zhao + Ye Shunguang9%
Rina + Miyabi + Nangong Yu7%
Rina + Lycaon + Ellen6%
Rina + Miyabi + Trigger4%
Team percentages are a share of this agent's runs; bangboo percentages are a share of that team's own runs. These count Shiyu Defense and Deadly Assault runs, not builds, and do not add up with the build counts above.