Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.
Victory for the champion is crucial. By facing off against the strongest fighter from the opposing side, he eliminates the threat to his leader — bringing an immense morale uplift to the team.
For him, only victory deserves recognition.
"The Champion cannot be defeated."
When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.
As the "Red Scarf" of the Sons of Calydon, Lighter is quite famous in the Outer Ring, and not just because of his fists, but also due to... his unique way of speaking.
"I enjoy taking it easy... but you wouldn't manage without me, would you?"
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
"I'm probably the last person anyone should pick as their leader."
When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
"You're asking why I wear sunglasses? Uh... it's because I get queasy at the sight of blood, I guess."
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
"Give me an order, and I'll carry it out. It's that simple."
Lighter adjusted his sunglasses with a carefree smile.
"Just don't put me in charge of making decisions."
Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.
If given the chance to do it all over again, he would never opt to be the only survivor.
Unfortunately, fate is rarely a choice.