Reduces DMG taken by 7.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 600% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
This is the agent's engine by design - not necessarily the one people actually run. For what is actually equipped, see below.
CORE SKILL
Lv. 7
Core Passive: Guardian
Ben's initial ATK increases along with his initial DEF. He gains 80% of his initial DEF as ATK.
When Ben launches a powerful follow-up strike during his EX Special Attack, all squad members gain a Shield of 30% of his DEF +550, lasting for 30s.
Additional Ability: Contractual Agreement
When another character in your squad shares the same Attribute or Faction:
While the Shield from Core Passive: Guardian is in effect, the character's CRIT Rate is increased by 16%.
SKILLS
Basic AttackLv. 12
Basic Attack: Debt Reconciliation
Press to activate:
Unleashes up to 3 strikes, dealing Physical DMG.
DodgeLv. 12
Dodge: Missing Invoice
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Incoming Expense
Press during a Dodge to activate:
Strikes enemies in front of him, dealing Physical DMG.
Dodge Counter: Accounts Settled
Press during a Perfect Dodge to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
AssistLv. 12
Quick Assist: Joint Account
When the active character is launched, press to activate:
Strikes enemies in front, dealing Fire DMG.
Character is invulnerable during the attack.
Defensive Assist: Risk Allocation
When the character on field is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.
Character is invulnerable while using this skill.
Assist Follow-Up: Don't Break Contract
Press after a Defensive Assist to activate:
Charges and strikes enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
Special AttackLv. 12
Special Attack: Fiscal Fist
Press to activate:
Ben lifts his weapon, blocking the enemy's attack before unleashing a forward strike, dealing Physical DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Physical DMG.
Hold to remain in the Blocking stance.
While in the Blocking stance, Ben gains a Shield that weakens over time.
After leaving the blocking stance, the Shield is removed and recovers over time.
The Shield cannot exceed 16% of Ben's Max HP.
Ben is invulnerable when activating Block.
Anti-Interrupt level is increased while launching strikes.
EX Special Attack: Cashflow Counter
With enough Energy, press to activate:
Ben lifts his weapon, blocking the enemy's attacks before unleashing a forward strike, dealing Fire DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Fire DMG.
Hold to remain in the Blocking stance.
While in the Blocking stance, Ben gains a Shield that weakens over time.
After leaving the blocking stance, the Shield is removed and recovers over time.
The Shield cannot exceed 16% of Ben's Max HP.
When this skill is activated, the Shield is restored to its maximum value.
After activating the skill, press again to follow up with a powerful forward strike, dealing massive Fire DMG.
Ben is invulnerable when activating Block.
Ben is invulnerable while launching strikes.
Chain AttackLv. 12
Chain Attack: Signed and Sealed
When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG.
Character is invulnerable while using this skill.
Ultimate: Complete Payback
When Decibel Rating is at Maximum, press to activate:
Unleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG.
When activating the skill, additionally recover 3 Assist Points.
Character is invulnerable while using this skill.
WHAT THE CORE SKILL GIVES
Core Skill A
Base Energy Regen
+0.12
Core Skill B
Base ATK
+25
Core Skill C
Base Energy Regen
+0.12
Core Skill D
Base ATK
+25
Core Skill E
Base Energy Regen
+0.12
Core Skill F
Base ATK
+25
MINDSCAPE CINEMA
M1
Reacting Force
When successfully Blocking an enemy with Ben's Special Attack or EX Special Attack, the DMG dealt by the blocked enemy is reduced by 30% for 15s.
"Every action has an equal and opposite reaction. So why do you have to bash things head-on?"
"Looks like your calculations are off."
M2
Offense Through Defense
When successfully triggering a Block Counter during Ben's Special Attack or EX Special Attack, inflict an additional 300% of Ben's DEF as DMG.
Unlike other bear Thirens, Ben remains patient when fighting.
He believes if he keeps his defenses up, he can wait until the enemy reveals their weakness.
M3
Careful Accounting
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Financial responsibility demands mastering cost-efficiency and utilizing every available resource to enhance both the team and oneself.
M4
Agile Adaptation
When successfully blocking enemy DMG with Ben's invulnerable effect during his Special Attack or EX Special Attack, the following counter deals 30% more DMG.
Ben's professional accounting instincts let him adapt dynamically based on the situation.
Whether dealing with accounts or enemies, it's important to achieve the best results at the lowest cost.
M5
Meticulous Detail
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Ben's keen eye doesn't miss a single error in statements. The same goes for combat, where he gets progressively stronger as he corrects mistakes.
M6
Wild Spirit
After launching an attack or follow-up attack during Ben's EX Special Attack, Daze inflicted by Basic Attacks, Dash Attack, and Dodge Counter is increased by 20%, lasting 12s.
Bear Thirens are different from canine Thirens.
They can't be appeased with food alone.
When they lose their temper, the only thing you can do is run for your life...
—The discontinued "Be a Good Neighbor! 100 Tips for Getting Along With Thirens"
WHAT OTHERS RUN
195 builds
W-Engines
Big Cylinder52.3%
Tremor Trigram Vessel21%
Steel Cushion4.6%
Tusks of Fury2.1%
Drive Disc sets
15.4%6pFlex
10.8%4pWoodpecker Electro2pBranch & Blade Song
8.2%4pWoodpecker Electro2pPuffer Electro
7.2%4pSwing Jazz2pSoul Rock
Main stats, slots 4–6
Slot 4
CRIT Rate29.2%
CRIT DMG28.7%
Percent DEF19.5%
Slot 5
Percent DEF22.6%
PEN Ratio22.1%
Fire DMG Bonus22.1%
Slot 6
Percent ATK34.4%
Percent DEF30.3%
Impact8.7%
Collected from the builds of players clearing endgame: Shiyu Defense and Deadly Assault. This is a statistic of choice, not a recommendation: it shows what is equipped more often, not what is stronger. A deliberate off-meta build lands at the bottom of this list while still being perfectly workable.
TEAMS
4 runs
Not enough data: only 4 runs with this agent.
Team percentages are a share of this agent's runs; bangboo percentages are a share of that team's own runs. These count Shiyu Defense and Deadly Assault runs, not builds, and do not add up with the build counts above.