Warm-Up Exercises
When Drill Attack hits an enemy, Anton gains additional Energy, up to a maximum of 5 Energy per skill use.
"Are you awake? Get spinning, bro!" "Try and keep up. It's time to do our stretches!"

Lv. 60 · promotion 6 · Core Skill A-F · skills 12 · no Mindscape Cinemas. W-Engine: Lv. 60, phase 1.

Lv. 60 · Phase 1 · 33.8% of builds
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s.
This is the agent's engine by design - not necessarily the one people actually run. For what is actually equipped, see below.
When Anton uses his Piledriver Attack, the skill's DMG is increased by 24% and when he uses his Drill Attack, the skill's DMG is increased by 40%.
When another character in your squad shares the same Attribute or Faction: While Anton is in Burst Mode, for every 4 critical hits, the next attack hitting Shocked enemies triggers an additional bout of Shock DMG at 45% of the original DMG. This effect can trigger once every 0.5s.
Press
to activate:
Unleashes up to 4 mixed attacks in front, dealing Physical DMG.
The 4th hit is a Piledriver Attack.
Press
while Anton is in Burst Mode to activate:
Unleashes up to 3 mixed attacks in front, dealing massive Electric DMG.
During the 2nd Drill Attack and 3rd Piledriver Attack, press repeatedly or hold
to extend the skill duration.
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press
during a Dodge to activate:
Rams into enemies in front of him, dealing Physical DMG.
Press
during a Perfect Dodge to activate:
Continuously strikes enemies in front with heavy punches, dealing Physical DMG.
Character is invulnerable while using this skill.
While in Burst Mode, press
during a Perfect Dodge to activate:
Launches a Drill Attack at enemies in front of him, dealing massive Electric DMG.
Character is invulnerable during the attack.
When the active character is launched, press
to activate:
Continuously strikes enemies in front of him with heavy punches, dealing Physical DMG.
Character is invulnerable while using this skill.
When the active character is launched, press
to activate:
Attacks enemies in front with a Drill Attack, dealing massive Electric DMG.
Character is invulnerable during the attack.
When the character on field is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
Launches a Drill Attack that ends in a Piledriver Attack, dealing Electric DMG.
Character is invulnerable while using this skill.
Press
to activate:
Unleashes a Piledriver Attack against enemies in a line in front, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
With enough Energy, press
to activate:
Launches several Piledriver Attacks at enemies in a line in front of him, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Anton enters Burst Mode after using this skill. When in Burst Mode, Anton's attacks become more powerful, dealing massive Electric DMG while continually consuming Energy upon hitting an enemy. Burst Mode remains active until his Energy is depleted.
Press
while in Burst Mode to activate:
Launches a Piledriver Attack at enemies in front, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
When a Chain Attack is triggered, select the character to activate: Unleashes a Piledriver Attack onto the ground in front of him over a large area, dealing massive Electric DMG to enemies within range. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Unleashes a Piledriver Attack onto the ground in front of him over a large area, dealing massive Electric DMG to enemies within range.
Character is invulnerable while using this skill.
When Drill Attack hits an enemy, Anton gains additional Energy, up to a maximum of 5 Energy per skill use.
"Are you awake? Get spinning, bro!" "Try and keep up. It's time to do our stretches!"
When Anton uses his EX Special Attack and enters Burst Mode, he gains a Shield that equals to 7.5% of his Max HP. While in Burst Mode, entering combat or switching in reapplies the Shield effect. This effect can trigger once every 15s. The Shield dissipates when Burst Mode ends.
After arduous training, a few lucky individuals will display exceptional vigor and perform above their usual level during high-intensity activities, entering a state of flow commonly known as "being in the zone." Are you ready to get moving and enter the zone? — Nitro-Fuel's exclusive program "Good Morning, Zealous Office Workers!"
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Knowing a bit of everything may seem underwhelming, but in a complex and ever-changing Hollow worksite, having a wide skillset can present an opportunity to overcome difficulties.
When Anton uses a Chain Attack or Ultimate, all squad members' CRIT Rate increases by 10% for 12s.
"Find your rhythm, and let's get moving!" When Anton starts to get serious, everyone becomes more nimble. They have to keep up or else they will be training alone the next day.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Knowing a bit of everything may seem underwhelming, but if you are resolute enough to change from "knowing a bit" to "being excellent," then you become omnipotent!
When Anton's Piledriver Attack triggers a critical hit, his Basic Attack: Enthusiastic Drills (Burst Mode) and Dodge Counter: Overload Drill (Burst Mode) deal 4% more DMG for 30s, stacking up to 6 times. Repeated triggers reset the duration.
"Yeah bro, can you feel the burn?" Whenever Anton wants to exceed his limits, his "bro" starts spinning at an astonishing pace, its buzzing echoing Anton's resolution.
Collected from the builds of players clearing endgame: Shiyu Defense and Deadly Assault. This is a statistic of choice, not a recommendation: it shows what is equipped more often, not what is stronger. A deliberate off-meta build lands at the bottom of this list while still being perfectly workable.
Not enough data: only 2 runs with this agent.
Team percentages are a share of this agent's runs; bangboo percentages are a share of that team's own runs. These count Shiyu Defense and Deadly Assault runs, not builds, and do not add up with the build counts above.