Dazzling Entrance
When Billy hits an enemy with a Dash Attack or Dodge Counter, he gains an additional 2.7 Energy. Can trigger once every 5s.
"You guys are way too honest to be bad guys!" "All lined up, like NPCs at the shooting range!"

Lv. 60 · promotion 6 · Core Skill A-F · skills 12 · no Mindscape Cinemas. W-Engine: Lv. 60, phase 1.

Lv. 60 · Phase 1 · 47.8% of builds
Increases the equipper's Physical DMG against the target by 36% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
This is the agent's engine by design - not necessarily the one people actually run. For what is actually equipped, see below.
Billy's DMG increases by 50% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.
When another character in your squad shares the same Attribute or Faction: After Billy uses a Chain Attack, the DMG of his next Ultimate is increased by 50%, stacking up to 2 times. This effect resets whenever an Ultimate is activated.
Press
to activate:
Unleashes a piercing attack, dealing Physical DMG.
Repeatedly press or hold to enter Crouching Shot to extend the attack duration.
Drag the joystick during Crouching Shot to launch Rolling Shot and adjust the character's position, dealing Physical DMG.
Stop pressing or holding during Crouching Shot to launch Finishing Shot at enemies in front, dealing Physical DMG.
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
When dragging the joystick during a dodge, press
:
Launches a piercing attack at nearby enemies within a large area, dealing Physical DMG.
When not dragging the joystick during a dodge, press
:
Launches a piercing attack at enemies in a line, dealing Physical DMG.
Press
during a Perfect Dodge to activate:
Pierces enemies in front, dealing Physical DMG.
Character is invulnerable while using this skill.
When the active character is launched, press
to activate:
Launches a piercing attack at enemies in front, dealing Physical DMG.
Character is invulnerable while using this skill.
When the character on field is about to be attacked, press
to activate:
Dodges the enemy's attack and activates Vital View.
Character is invulnerable while using this skill.
Press
after an Evasive Assist to activate:
Pierces enemies in a large area in front, dealing Physical DMG.
Character is invulnerable while using this skill.
Press
to activate:
Performs up to 3 piercing attacks in a line, dealing Physical DMG.
Anti-Interrupt level is increased while using this skill.
With enough Energy, press
to activate:
Launches a powerful piercing attack in a line, dealing massive Physical DMG.
Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG.
Character is invulnerable while using this skill.
When Billy hits an enemy with a Dash Attack or Dodge Counter, he gains an additional 2.7 Energy. Can trigger once every 5s.
"You guys are way too honest to be bad guys!" "All lined up, like NPCs at the shooting range!"
Billy's Dodge Counter DMG increases by 25%. Rolling Shots during his Basic Attacks count as dodges, making Billy Invulnerable during skill activation and able to trigger Perfect Dodges. When a Rolling Shot triggers a Perfect Dodge, it will automatically follow up with a Dodge Counter.
"The Starlight Knights never run from danger. That's what we call tactical repositioning for better aim!" — User "Dreamgirl Monica" from the Starlight Radiance messageboards.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Never neglect your training, and never stop improving! This is the philosophy of the Starlight Knights. Billy believes in it wholeheartedly, and practices it sincerely.
When Billy hits an enemy with his EX Special Attack, the skill's CRIT Rate increases based on the distance from the enemy. The closer he is to the target, the greater the effect, up to a maximum increase of 32%.
These explosive bullets of Billy's own invention are incredibly lethal at close range. Their performance far outstrips Billy's original intention of simply making them cooler.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Unknown precision components and unique structural design have given Billy performance far beyond his peers... And maintenance costs far beyond his means.
When Billy accumulates 10 hits on enemies or triggers a Perfect Dodge, his DMG increases by 6%, stacking up to 5 times and lasting until he's knocked back or launched by an attack.
"Hooboy~ Feelin' great! Move aside, Anby, it's my time to shine!" "Yo, Anby — can you play the Starlight Knight theme?" —excerpt from Cunning Hares' "Top 10 Forbidden Sentences," selected by Anby
Collected from the builds of players clearing endgame: Shiyu Defense and Deadly Assault. This is a statistic of choice, not a recommendation: it shows what is equipped more often, not what is stronger. A deliberate off-meta build lands at the bottom of this list while still being perfectly workable.
Not enough data: only 9 runs with this agent.
Team percentages are a share of this agent's runs; bangboo percentages are a share of that team's own runs. These count Shiyu Defense and Deadly Assault runs, not builds, and do not add up with the build counts above.